Case study: Designing and testing a simple UI for a complex solution for a grant ...

Understanding children’s gaming behaviours and needs for CBBC
A case study of user research conducted into children’s behaviours and perceptions of ...

Exploring young people’s response to healthier food on-the-go and the SMASH app concept
Working with Guy’s and St. Thomas’ charity, Nonon and SMASHco, the goal of our user ...

Using visual personas to improve virtual fitness classes
By combining high-quality research and design skills, we allowed Les Mills to connect with...

Providing accessibility support during the development of Dementia Connect
The problem Dementia is a family of progressive/terminal brain diseases and is now the ...